Quality Assurance

Escape Online 5 is a living product. It has customers that are live, and customers that are implementing. This means there are a lot of changes on a regular basis, custom and universal.

With all of these changes, we have scheduled releases on a monthly basis. This schedule includes enough time for testing and solving issues.

Our hope is to find and fix all issues before the software reaches our customers. But, even with our best intentions, sometimes our software is released with issues. When we find an issue we publish it on our Known Issues List with a change number request and post it in the documentation which is available in the software.

Here is an overview of our testing goals:

  • Use test procedures and scripts that are repeatable and consistent.
  • Unit test change requests to quickly provide feedback to development so they can resolve issues before they reach the customer.
  • Increase the frequency of releasable software.